Send your enemies to hell in Diablo 2 With Nature's Peace and make them look forward to it
Nature's Peace is a unique ring that has a very unique ability. Peace of Nature is only available to leader characters. The Stats: Level Requirement: 69 Slain Monsters Rest in Peace Prevent Monster Healing Poison Resistance +20-30% (varies) Damage reduced by 7-11 (varies) Level 5 Oak Sage (27 charges) Slain Monsters Rest in Peace This is the unique and defining ability of Nature's Peace. When you carry the peace of nature, every monster you kill will forever “rest in peace.” This means that if the slain monster “rests in peace,” no player or monster can harm that body. This means that the body...

Send your enemies to hell in Diablo 2 With Nature's Peace and make them look forward to it
Nature's Peace is a unique ring that has a very unique ability.
Peace of Nature is only available to leader characters.
The statistics:
Level requirement: 69
Slain monsters rest in peace
Prevent monster healing
Poison resistance +20-30% (varies)
Damage reduced by 7-11 (varies)
Level 5 Oak Sage (27 charges)
Slain monsters rest in peace
This is the unique and defining ability of Nature’s Peace.
When you carry the peace of nature, every monster you kill will forever “rest in peace.” This means that if the slain monster “rests in peace,” no player or monster can harm that body. This means that the Necromancer's body cannot be revived or turned into a skeleton, nor can the Paladin's Salvation Aura or Necromancer's Corpse Explosion affect the body.
With this in mind, characters who use corpses should not equip Nature's Peace. These include the Necromancer, Assassin, Paladin, Barbarian, and Druid, but especially necromancers who rely on their summons to fight for them (commonly referred to as summoners).
A slain monster can only “rest in peace” if it was killed with physical or elemental damage. They do not "rest in peace" when killed with magical damage (such as from Bone Spear or Bone Spirit), with the only exception being the magical hammers of Paladins who use the Blessed Hammer as their primary main attack skill (commonly referred to as Hammerdins). ).
Some may ask? What's the whole point of using Nature's Peace since up to 5 character classes can't use their abilities if all those bodies are "Rest in Peace"?
Nature's Peace can be helpful when there is a group of monsters and one of the monsters brings fallen comrades back from the dead, for example Fallen Shaman or the formidable skeletal warriors that surround Pindleskin.
Prevent monster healing
Great against normal monsters, but it doesn't work against boss monsters or players.
Poison resistance +20-30% (varies)
A decent increase in poison resistance.
Damage reduced by 7-11 (varies)
Reducing damage by a numerical amount is usually useless, as attacks from higher level monsters can deal several hundred points of damage. % Physical Resistance is much, much better than the Damage Reduced by X mod, where X is a discrete number.
Level 5 Oak Sage (27 charges)
If you have enough money to top up the charges at the blacksmiths, Oak Sage is a good spirit.
A level 5 Oak Sage has 132 hit points and improves the health of you and everyone in your party by 50%.
Summary:
Nature's Peace seems to be a very weak and conditional ring, as it only has one solid mod in the form of a decent increase in poison resistance. The Slain Monsters Rest in Peace ability is very interesting, but requires that you actually encounter monsters that can revive fallen comrades. Keep a Nature's Peace in your backpack for when you encounter a group of monsters like this, but you'll probably want a ring that offers more solid mods the rest of the time.